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Application-oriented Multimedia Scheduling Over Lossy Wireless Networks Ödevi

The emerging wireless networking technologies such as 3G, 4G, and IEEE 802.11a offer orders-of-magnitude higher throughput, ranging from a few hundred kilobits per second to about 54Mbps, thus making it feasible to support real-time video and audio multimedia applications. To function properly, real-time multimedia applications require effective network quality of service (QoS) support in terms of throughput, delay, jitter and loss ratio. To provide network QoS, researchers have proposed various packet scheduling algorithms, notably through wireless fair queuing (see [6][7][8][9][10] for a few examples). These wireless fair scheduling proposals seek to provide packet-level throughput and delay bounds over the error-prone wireless channel. While the performance benefit in terms of network QoS has been convincingly demonstrated by each of these earlier proposals [6][7][8][9][10], what is missing is how well such network performance gain can be translated into the application domain. Therefore, in this work, we seek a better understanding of the relation that exists between the better network service provided by wireless packet scheduling and the actual benefits as perceived by the applications that use them. Since this is obviously a broad topic with possibly as many different answers as there are applications, we narrow our study to three specific multimedia applications, i.e., MPEG-4 streaming video, H.263 streaming video, and real-time audio. We are interested in evaluating the performance of wireless fair scheduling algorithms, under various realistic wireless channel conditions, from the multimedia application’s perspective. We make two contributions in this work: • Using three popular multimedia applications for case studies, we evaluate the QoS-oriented wireless fair scheduler The emerging wireless networking technologies such as 3G, 4G, and IEEE 802.11a offer orders-of-magnitude higher throughput, ranging from a few hundred kilobits per second to about 54Mbps, thus making it feasible to support real-time video and audio multimedia applications. To function properly, real-time multimedia applications require effective network quality of service (QoS) support in terms of throughput, delay, jitter and loss ratio. To provide network QoS, researchers have proposed various packet scheduling algorithms, notably through wireless fair queuing (see [6][7][8][9][10] for a few examples). These wireless fair scheduling proposals seek to provide packet-level throughput and delay bounds over the error-prone wireless channel. While the performance benefit in terms of network QoS has been convincingly demonstrated by each of these earlier proposals [6][7][8][9][10], what is missing is how well such network performance gain can be translated into the application domain. Therefore, in this work, we seek a better understanding of the relation that exists between the better network service provided by wireless packet scheduling and the actual benefits as perceived by the applications that use them. Since this is obviously a broad topic with possibly as many different answers as there are applications, we narrow our study to three specific multimedia applications, i.e., MPEG-4 streaming video, H.263 streaming video, and real-time audio. We are interested in evaluating the performance of wireless fair scheduling algorithms, under various realistic wireless channel conditions, from the multimedia application’s perspective. We make two contributions in this work: • Using three popular multimedia applications for case studies, we evaluate the QoS-oriented wireless fair scheduler konusunda geniş içerikli bir ödev dosyasıdır. Bu ödev dosyası oldukça kapsamlı bir şekilde hazırlanmıştır.
Sayfa Sayısı: 6 Dosya Uzantısı: rar Kaynakça: Var

Telif hakkı: Sitedeki dosyalar üye olmak için öğrencilerin gönderdiği dosyalardan oluşmaktadır, eğitim ve öğretim amaçlıdır. Bu dosyaların tamamının editörler tarafından gözden geçirilmesi yoğun bir emek gerektiğinden, gözden kaçmış olanlar olabilir. Ayrıca bir üyemiz tarafından gönderilen bir dosyanın telif hakkına tabi olup olmadığını her durumda tespit edemeyebiliriz. Böyle bir durumu fark etmeniz halinde lütfen iletişim bölümünden bize durumu bildirin. Siteden kaldırılması için dosya ismini veya numarasını bize göndermeniz yeterli olacaktır. İlgili dosya 24 saat içerisinde derhal siteden kaldırılır. Telif haklarına gösterilen özen konusunda bize yardımcı olduğunuz için teşekkür ederiz.

6 sayfalık bu kaliteli ödevin tamamını görebilmek için üye olanız gerekmektedir.
Üye olup bu ödevi bilgisayarınıza kaydedebilir, üzerinde değişiklik yapabilir, yazıcı çıktısı alabilirsiniz.

 


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Application-oriented Multimedia Scheduling Over Lossy Wireless Networks Konusundaki Diğer Ödevlerimiz
  Application-oriented  Multimedia  Scheduling  Over  Lossy  Wireless  Networks 

Application-oriented Multimedia Scheduling Over Lossy Wireless Networks, Application-oriented Multimedia Scheduling Over Lossy Wireless Networks ödevini bedava indir, bedava Application-oriented Multimedia Scheduling Over Lossy Wireless Networks ödevi, 6 sayfalık Application-oriented Multimedia Scheduling Over Lossy Wireless Networks ödevleri